2024-05-197 min
Godot
A Flyby of Godot 4
Longer pieces on things I've built and figured out.
A Flyby of Godot 4
Exploring the AI that drives The Sims
Understanding Goal Oriented Action Planning
Kata, Completions, and Challenges
Creating Exercises in Anjin
An exercise manager for supporting goals
A starter template with auth and a database
Generating new ideas from existing ones
An LLM-powered debate platform
Capturing Cards on iOS
Exploring possible futures with games
Looking into three types of tech
Sliding down the slope of a function
Rendering hexagons on a grid
Taking kitsch from the kitchen
Building a slime simulator with WebGPU
Using the Marching Squares algorithm to render a 2D grid
Rendering UV sprites from 3D models
Building a flow field art generator